PROFESSIONAL EXPERIENCE:
Airtight Games - Senior Character Artist - Unannounced Project
September '10 - Present
-Managing Outsource Content - Taking care of everything from preparing docs and packets which outline and describe the company's character outsource needs to Communication and Feedback to Asset integration. (did not handle contracts or contract negotiations)
-Character asset creation from concept to finish - Working with concept artists, art director, animators, designers, and other character artists to creat assets for the project.
-Actively participating in ways to better the project as a whole. Including tools, pipeline tweaks, creative input, problem solving, critiquing.
Sucker Punch Productions - Character Artist - Infamous
July '06 - August '09
-Responsible for working closely with the other Character Artist, Lead/Concept/AD, TA's and FX/Design to meet the game's character asset needs and challenges and take a piece of concept and translate it into 3d for the game.
-Creation of Character, Weapon, and Vehicle model and texture assets
-Programs used Maya, Photoshop, Mudbox, Zbrush, Xnormal
Sucker Punch Productions - Environment Artist - Sly 3: Band of Theives/Infamous
March '05 - July '06
*Sly 3
-Worked closely with the other Environment Artists, Concept, Design, and AD to meet the environment needs and challenges of the game.
-Modeling environment assets for the game - props and world building
-Animating Environment assets for cinematic cutscenes
-Prop FX setup and using internal scripting language to setup props and scenes for use in game.
-Bug fixing and troubleshooting, art and collision cleanup.
*Infamous
-Initial prototyping in preproduction of pipeline, tech, construction techniques/logistics, and style for all things environment.
-Worked closely with the other environment artists and designers to create assets and cityscapes for demos.
-Worked along with the Rendering programmers and Core Engine programmers to figure out tech and environment art limitations, restrictions, and possibilities.
Oddworld Inhabitants - Art Intern/QA - Stranger's Wrath
April '04 - September '04
*Art Intern
-Created LODs for all the characters in the game
-Learned some of the tools and created environment assets as needed by the other environment artists.
-Did some minor world building and lighting.
-Lots of bug fixing and cleanup work
*QA
-Spent my first month and a half testing the world, learning the database and understanding game development through observation.
-Consulted with Production, Program, Art, and Design on Problematic Areas of the game.
WEAPONS OF CHOICE:
-Maya
-Photoshop
-Zbrush/Mudbox
-Xnormal
EDUCATION:
-Full Sail Real World Edu. - Associate of Science: Computer Animation
july '02 - jan '04
Winter Springs, Florida
-Lehigh Carbon Comm College - Associate of Art: Fine/Studio Art
Fall '98 - Spring '00
Schnecksville, Pennsylvania